Tuesday, September 8, 2009

Walden Gallaria Dress Stores

The Thirteen Crystal Skulls The skull of destiny


Maya A legend speaks of thirteen life-size skulls natural when they are found and reunited, they will transmit all the knowledge that men have always tried, this, however, will only happen when the human race will be sufficiently advanced and integrity to manage wisely such a precious gift. Once the skulls are reunited, will begin a New Era: The date corresponds to December 21, 2012 , namely at the end of the income of the Long Mayan calendar, which began on 13 August 3114 BC ..

From the 800's began to be found a number of artifacts related to this legend. Nowadays there are about eleven o'clock, around the globe, but with features and very similar stories.

Skulls:

The "Skull of Paris" (Trocadero Museum)

his features seem less refined than that of London, but it seems to have the same refractive quality

was the first to be discovered: in the late nineteenth century in Mexico. Its dating places it at more than 10,000 years ago and the analysis carried out is believed to have been worked with very primitive techniques Nevertheless, the result is very realistic. E 'characterized by an indentation on the top: it was probably used to hold something.


Skull "Maya"

and the only photo I could find, I do not know if it's true ..

was found at the beginning of the twentieth century. It 'made of pure quartz and has recesses long side at the temples and deep under the jaw.

The "Amethyst Skull"



was discovered in 1915 in a secret storage of Mayan artifacts in Mexico



was discovered in Mexico at the beginning of the twentieth century. It 's very similar to the "Mayan Skull", but is made of purple quartz and recesses at the temples are much more extensive than those of similar.

The "Skull of Texas or Max"


owners are Carl and JoAnn Parks of Houston, Texas .. Where do you get the nickname

The name derives from the family that owns it: he was given by a Tibetan healer, Norbu Chen, at the time is kept to JoAnn Parks of Houston, Texas. It was discovered in 1920 in a tomb in Guatemala. The dating puts it at around 10,000 years ago.

The "Mitchell-Hedges Skull"
permalink: the skull of destiny




Found officially among the Mayan ruins in Belize Lubantuun (At that time was the British Honduras) on January 1 of 1924, this artifact, however, had no news until 1931.

Mitchell-Hedges in the Mayan ruins of lubantuun


In the autobiography of Mitchell-Hedges - its discoverer together with the adopted daughter Anna - so we read of the Skull, as the Mayans said: "[...] in fact pure rock crystal, according to experts it took nearly 150 years of patient work to make him reach the final form. Generation after generation of craftsmen who worked every day of your life have sanded with a special technique, rubbing it with sand, literally allowing him to emerge from that one big block of crystal which was originally. "So then continues: "[...] has at least 3,600 years and, according to legend, was used by Mayan priests during religious rites. "
The FA Mitchell-Hedges skull has a peculiarity: the jaw of the artifact is mobile and was found in the same site shortly after the main part.
Hypothetically mobility of the jaw was tied to a religious object, which was as much as possible to replicate a human skull in all its features ...

E 'even among the most criticized because the testimonies of those who come into contact do not match. His discovery came on the seventeenth day of the birthday of Anne and what did think of a "found" the archaeologist to make that day special for her daughter. Subsequently, some investigators found traces of sale of the skull: according to these surveys, the skull had been produced in Germany after the discovery by the archeologist and his daughter, was compared with that of the British Museum, appeared in 1943 in an auction and in 1944 the Mitchell-Hedges recovered from an antique dealer in London in 1954, the archaeologist mentioned the skull in one of his books, but only in 1962, the daughter gives the history of the headlines.

; Anna Mitchell-Hedges


Source:
official website of the Mitchell-Hedges family (for people like me who do not know nothing about English (I did the high schools, but it was only the second floor ...), do not worry, the guy who owns the skull mounted in a ufo web page, almost all in flash, in 4 languages, among them Italian)
Another link: http:// www.crystalskulls.com / index.html (if you want a souvenir I recommend you visit this page, starting at $ 19 for up to $ 500 and maybe more)
To switch Happy almost 10 minutes without knowing what they say (this applies only for me .....), a video in English and Anna Mitchell-Hedges Crystal Skull.



The "Skull of Sha-Na-Rah"


was found inside one of the clandestine excavations Mexico

His name is linked to a shaman of the local population. It was found by Mr Nick Nocerino, occult investigator, in 1959, along the Rio Baltha in Gerraro of central Mexico. E 'significantly different from the others, but analysis to date it around 5000 years.

The "Skull of London (British Museum)"


It 's very similar to the "Mitchell-Hedges Skull," but this is less clear. Its origin is most likely Azteca, but the latest tests carried out do not confirm the date. On it, as on many others, telling scary stories: apparently terrorized more than one person, its very sight, cleaning staff wants it covered during their shift, since it brings discomfort. In 1950, led some analysts to say that the skull and Mexico, dating from 1400-1500 AD and the Brazilian material is quartz.

The "Skull Rose"


named for the material of construction

was found near the border between Honduras and Guatemala. It 's probably the most realistic and spectacular, together with that of Mitchell-Hedges.

The "Skull ET"



named for the unusual shape of the skull

E 'was discovered in this century. Its name derives from its shape: skull and jaw tip exaggerated remember the skull of an alien.

The "Skull Rainbow


is said in the same excavation was found that the skull of sha na rah
so they say .... the owners

was given by a priest in Guatemala, but they do not know much. E 'particular, especially if exposed in the light of the sun carries the light rays inside producing beautiful colors.

The "Skull of the Smithsonian Museum"


seems that the skull has come into the hands of the museum with an "anonymous donation (we are sure you tell the truth? ) "actually" say "that sent him a parcel with anonymous, selfless soul who the anonymous ...

Quartz is made up of crystals and is the main constituent of intrusive rocks (formed in the earth) is used as an abrasive, it is very resistant to high temperatures and extreme changes in temperature. It is also piezoelectric: If you are stressed by a mechanical pressure, generate electricity. It 'widely used not only in the esoteric field, evidence of what gives us the first Plato: "Atlantis, there are prodigious crystals, used by the inhabitants of the island to produce a great energy," which, according to tradition, the men failed to tame, leading to the destruction of the island.

The main problem for the study of these objects is certainly the inability to make the carbon-14 analysis, since there are no organic compounds.

are interesting, many of the episodes collected by those who are in the presence of any skull, including those mentioned above. Anna Mitchell-Hedges says, for example, that the skull in his possession, besides being a perfect magnifying glass, sometimes presents the reflections of light from his eyes, that seem alive and quivering. The antique dealer Frank Dorland, moreover, who performed several tests on the skull, said that it was once surrounded by a halo of light for several minutes at other times, he heard the ringing or you saw pictures of strange landscapes. When the skull was in New York, a group of people made requests to view, the museum's director then instructed his secretary to show the object and the girl took the skull and hands, remove from the container, and a strange feeling pervaded the, making it appear that the skull the same beating.


In google you can find various book titles, some even interesting, the choice is yours ...





book: Power of the Crystal Skulls












Authors: Karin Tag
Publisher: Armenia
translation Flavia Vimercati. pp. 246, nos. ill. Color I-XVI, Milan Price: € 15.50

Templates Of Community Service Completion Letters



Data skull:
weighs 5 pounds and 19 ounces, is just as high 13 cm wide and 18 long. It is carved from a single piece of pure quartz crystal clear with beautiful grain and has shaped eyes prism. Looking at it inspires a certain fear but also a solemn admiration for people who have been able to create it. This is the skull of destiny (a name that derives from the negative dall'accezione bad reputation of this item be accursed), a work of fine art from the point of view but that remains a mystery to archaeologists who can not attribute a source or nor a manufacturing date certain. The skull is in possession of Mrs. Ann Mitchell-Edges that guards it jealously, and shows it in public only rarely. It was she to see him back in 1927, among the ruins of an ancient Mayan city located in the current Belize ...

Mitchell-Edges adventurer

FA Mitchell-Edges, said Mike, was a well-known in the Twenties. Explorer, archaeologist, gambling ... in a word adventurer. Eviscerated had a passion for ancient civilizations, particularly those pre-Columbian and early twenties across America in a perilous journey that led him to visit many unexplored areas of that continent. In that time he met Ann Le Guillon, an orphan originally from France who decided to legally adopt and carry on his travels. The orphan brought him luck because in 1923, during an expedition in search of a lost city of Atlantis (Mitchell-Edges was a staunch supporter of the existence the lost continent, South America and sought the traces of Atlantis), he discovered, in the then British Honduras (now Belize) Lubaantum the ruins of a great Mayan city. A few years later, in 1927, the seventeenth day of the birthday of Ann, was found the crystal skull.
The girl, as she had to tell many years later, was walking on the spot where the excavations took place when he was attracted by something shiny peeping from the ground, near a stone altar.
Taking care not to damage the object and Ann began to dig in less than no time he found himself in the hands of a beautiful crystal skull that gleamed in the light of the sun. But it lacked the jaw to the skull that was brought to light only a few months later a few feet away, after the area within which the skull was found, was sifted carefully, inch by inch. According to the story of Ann's father, after the discovery, the object would then be delivered into the hands of the natives of the place, direct descendants of the Mayas. They recognized him as an ancient god that had a dual power: that of healing from sickness and to unleash a powerful curse. Later, when the Mitchell-Edges finally departed from Lubaantum, the natives returned their skulls, as a token of friendship.
Ann's story ends here, and for it may be a plausible story, however, leaves a bad taste in the mouth of those who wish to learn more. But from that moment father and daughter are locked in an unusual silence in regard to the skull and refused to add more details about his discovery. This aroused much suspicion about the genuineness of the discovery and poses many questions to which I was not given an answer. There were those who thought that the skull had been put there deliberately to why Ann found him on the very day of his birthday. And there were some who considered it absurd that the Indians had sold to Mitchell-Edges so easy a product is so important for their
culture.
But there was no confirmation or denial from the two travelers. Even in the biography of Mike (Danger My Ally - trad. Com. Hidden treasures and sea monsters Milan 1957), which was released in 1954, five years before his death, we find a full explanation. Just a few lines, referring to a voyage to South Africa in 1947, so settle the matter: "We took with us the sinister Skull of Doom on which much has been written. I have good reasons not to reveal how this object was in my possession. The Skull of Doom is made of pure rock crystal and according to the scientists took the work of one hundred fifty years of work to be completed; generations after generations have dedicated all the days of their life to patiently grind the huge block of crystal from which it was made a perfect skull.
The piece dates from at least three thousand and six hundred years ago. According to legend, was used by the high priest of the Maya to perform esoteric rites. It seems that when the priest called for the death through the skull, there was no doubt that the death came. It has been described as the representation of evil, but I do not want to explain this phenomenon. "
Some of these statements were then cut in later editions of the book, why no one knows.

skulls twins

The mystery deepens even more if we add that there is another skull similar to that of Mitchell-Edges. A skull that everyone can admire in the Museum of Mankind in London (a section of the British Museum). Work equally valuable, is attributed (at least according to the entry on this case) to the Aztec culture of the early colonial period. In fact the origin of the skull is even more mysterious than the previous year. The only thing known is that the British Museum bought the piece in 1898, Tiffany's, the famed New York jeweler. Like latter 'came into possession of it is remains a mystery. Some argue that the skull was part of the spoils of an unnamed mercenary of the nineteenth century, but unfortunately lack of further details on this story.
What is certain is that the skull of the British Museum has gained a sinister reputation. It is said that the attendants will feel uncomfortable when they are in the presence of the object and some say that his stare at the orbits are able to see horrific pictures on the move ... simple suggestion? A game of reflexes? Probably. The fact remains that even the skull of the Mitchell-Edges has such negative connotations, so that Ann keeps it wrapped in a purple cloth to avoid being forced to fix it too often.
experts, most notably Dr. Morant, an anthropologist, have found interesting similarities between the two skulls. Despite some slight differences (the Mitchell-Edges has a movable jaw, while the British Museum has the fixed jaw), the two skulls seem manufactured by the same technique and perhaps the same hand.

The mystery of the dating of objects

On October 1, 1995 was released the following press release in England, taken by some agencies in Italy and also appeared on Teletext that it brought him back: British Museum: "Maybe Aztec crystal skull of the false: It could be a sensational fake skull of rock crystal from which
1898 arouses amazement and admiration of visitors to the British Museum in London. The work was attributed to the Aztecs, but the tests carried out by experts at the University of Kingston it has been established that the type of quartz used does not exist in Mexico. Further, he had not been able to understand tool that had been polished with the sculpture. According to the researchers, identified by signs on
teeth, you might think of steel tools. Indeed, even in this case the caution is in order. Having established that quartz is not of Mexican origin must identify the true origin of raw material, which could also have been imported from elsewhere. "

the Venus-faced skull

But while the hypothesis the fake is carried out by archeology official, there are other assumptions made by scholars less canonical. Strangely enough, in fact, both the Mayan culture in the Aztec, uses the figure of a monstrous deity, rightly dubbed by archaeologists god of death, which reproduces the features of an impressive Mitchel-Hedges skull. To find her, should be worn in southeastern Mexico, in Oaxaca, where they were discovered the spectacular ruins of Monte Alban, one of the richest archaeological sites in Central America. In the tomb
signed with the number seven excavations have unearthed a strange jewel in gold, twelve centimeters tall, depicting a god with the face of the skeleton, richly decorated. This chest, kept in the Regional Museum of Oaxaca, has an interesting peculiarity: engraved with strange symbols and glyphs of Mixtec origin composed of circles and serpentines. Archaeologists agree, this is a kind of Rosetta stone, in this case a half Zapotec Mixtec calendar half. The symbols indicate a date.
a different opinion and instead the Swiss writer Erich Von Daenichen (one of the staunchest advocates the extraterrestrial hypothesis) that, by observing the object, just beyond the archaeological interpretation, could not help but wonder who or what may have inspired those symbols. "It's unbelievable said .- - hoops and these coils really describe a modern integrated circuit! But who could have given this knowledge to the primitive?" For Von Daeniken, the gods descended from heaven, or extraterrestrials. For the English adviser Raymond Drake, however, these memories would be a memory technology makes a myth of ancient civilizations lost ground, tied to the mythical Atlantis. "In Central America the colonies of Lemuria thrived for thousands of years and maintained the culture of the motherland for a long time after the destruction of Mu," writes in our book "The extraterrestrials and lost civilizations" (Armenia, 1974). And
Atlantis could have been a priest, the god with the face of the skull which were dedicated to the bloody sacrificial rites practiced in the Yucatan Peninsula. The population of this ancient settlement, where he alternated Maya and Toltecs, is expanding its sphere of influence in Peru, Guatemala and Mexico, where archaeological remains are no precise references to the cult of the skull, and in Belize, where Ann Mitchel Hedges claims have found the crystal skull.
The largest building dedicated to the god of Atlantis is the temple of the tigers, a pyramid-shaped building surrounded by tzompatli, or rack of skulls, a belt covered with bas-reliefs obsessively repeat the same macabre reason, a lacerated head in profile. The portrait of the Crystal Skull. In this unusual
divinity, which the Mayans believed to come from Venus, is dedicated to the impressive Mexican Oaxaca, an area whose construction megalithic remains an enigma. In that regard, Raymond Drake ever wrote: "In the area veiled in mystery are the remains of five distinct periods, a challenge for archaeologists, surprised not to find traces of primitive man. The pyramids and courtyards of the temples seem have arrived here from another planet. Olmec manufacturers would cut the top of a mountain, forests uprooted, moved massive blocks of stone from far away, removing hundreds of thousands of tons of rock ... An engineering feat not surpassed even today. Archaeologist Hyatt Verrill does not believe that this colossal undertaking carried out without tools, vehicles and wheels can be performed by simple slaves ... "

Thursday, July 30, 2009

Georgia Certificate Of Liability Insurance

3D Studio Max 2010 The New



3ds Max (also called 3D Studio Max or just MAX) is a program of three-dimensional vector graphics and animation, created by the division of Autodesk Media & Entertainement. It was developed as a successor to 3D Studio for DOS, but on Win32 platform. Initially responsible for the division of Autodesk 3ds Max called Kinetix, but in 1998 following the acquisition of Discreet Logic by the San Rafael company inherited its name. The division of Autodesk Media & Entertainement now includes many other 3D graphics products, such as the popular Maya, added to the catalog with the acquisition of Alias.

NEW FEATURES

Explore unique projects with extensive modeling, texturing, and iterative workflow.
• New modeling tools Graphite represent a modern approach to 3D modeling: there are over 100 tools for free form sculpture (free form), texture painting and advanced polygonal modeling, meeting in an innovative user interface. You can experience the ultimate in creativity and artistic freedom with this new set of modeling tools extended.
• Create powerful workflow reference to easily organize complex scenes, dealing with multiple objects and scenes as a single object container. You can set up rules to allow the container to control access to their content in a shared environment. The ability to quickly load and unload containers helps to improve performance and reduce memory requirements.
• The Review of third generation technology represents a breakthrough in display in the window, helping to eliminate unpleasant surprises in the final render. Supports ambient occlusion, HDRI-based lighting (High Dynamic Range Imaging), soft shadows, anti-aliasing hardware, interactive control of exposure and revolutionary mental mill shader technology ®.
• New Material Explorer revolutionizes how the interaction artist and designer with objects and materials. Allows you to browse all resources related to the rendering in the scene, perform operations on multiple objects or examine the materials. Material Explorer also allows you to replace the materials, greatly simplifying the iterations, even in scenes of extreme complexity.

design validation throughout the design process.
• You can simulate the lighting project with certainty: the Exposure ™ lighting analysis technology has been validated by the National Research Council (NRC), the leading Canadian organization for scientific research and the organization that has validated Radiance for lighting simulation. The projects are more sustainable through analysis of the sun, sky and artificial sources, and the accurate prediction of how the projects and the light will interact with each other.
• 3ds Max Design 2010 can help you generate more extensive and detailed contextual studies for projects. The Revit ® Architecture BIM models can be quickly and accurately imported into 3ds Max Design and quickly handled in the window. You can then view the product with all the details needed to make design decisions of critical importance.
• The new analysis technology xView mesh allows the validation of the 3D models before exporting or rendering. Providing an interactive view of the potential problems, xView helps avoid costly mistakes early in the design process, when they are easier to correct.

communicate design intent with power by advanced visualization.
• You can quickly aggregate the elements of the scene with extended support for 2D and 3D file formats. 3ds Max Design 2010 also offers integrated workflows with Revit ® family of products and AutoCAD ®. • entertainment technology allows you to create cinema-quality presentations with a narrative context that can fully express the design intent.
• Projects come to life with water, fire, smoke and other realistic particle effects due to particle design PFlowAdvanced complete system. PFlowAdvanced PFlowElements including a new library, with more than 100 samples created by renowned experts.
• With the new ProSound multitrack audio system can be completed in 3ds Max Design a presentation by adding music, narration and sound environment.

MODELLING AND MAPPING INNOVATIVE

Modeling Tools Graphite
3ds Max Design 2010 further raises the level of its renowned polygonal modeling tools. With at least 100 new tools for advanced polygonal modeling and design free form (free form), modeling tools Graphite encourage creativity and artistic freedom. In addition, Graphite tools are displayed in one central location, will further facilitate the identification of what is required for the operation. Users can then customize the display of the instruments or hide the command group and model in expert mode.
addition to numerous modeling and mapping tools available in previous versions of the software, Graphite toolkit includes a completely new set of tools that allow you to perform tasks such as:
Sculpture with brushes or redefinition of topologiao assortitio Quick Edit polygonal granulareo barring any changes superficieo Create free form (free form) of the vertices Edit and select create intelligent design and rapid surface formeo rapid transformation
ExplorerIl Material Explorer Material enhances productivity and revolutionizing the mode of interaction with the artist objects and materials. Users can now browse and quickly replace all the materials in the scene, and view their properties and relationships. Material Explorer also allows you to replace the materials, which greatly simplifies the administration of the scenes, though extremely complex.
xView Mesh Analyze new technology allows the validation analysis mesh xView 3D models before exporting or rendering, providing an interactive view of the potential problem areas to help make key decisions. With this new tool to test the models and maps is considerably faster and more efficiently. Verifies or search query with overlapping or inverted faces, vertices welded, missing maps and ID materials and articles, as well as query and add tests.
Viewport CanvasLa possibility for artists to execute the painting on a 3D model directly into the Viewport is one of the new 3ds Max Design 2010. This means that artists can quickly create new maps or extend the existing maps using brushes, how blending, filling commands, cloning and deletion. The viewport also provides hotfixes for the changes to the textures made in Adobe ® Photoshop ®.

Improvements ProBooleansAl ProBooleans toolset in 3ds Max Design has added a new Quadify modifier, which allows modelers to adjust the triangles in the model for a better distribution and homogeneity. You have added a new Boolean operation Merge allows you to associate one or more objects to another while maintaining the transformations, the topology and the modifier stack of each object.
UVW Unwrap Improvements Manipulation of UV maps in the viewport is now as easy as in the modeling viewport, thanks to unwrap UVW toolset in 3ds Max Design, greatly enlarged. New features include selection tools such as UV Growing / Shrinking and Ring Loops, editing tools for rapid alignment, spacing, and stitching UV.
ProOptimizer ProOptimizer The new technology of 3ds Max Design is ideal for quickly and intelligently optimize 3D models' high-poly. " Allows precise control of the number of faces or points in a scene or model, removes the faces useful for the latter, so that a selection can be reduced by 75% without loss of detail. Scenes can be optimized in real time or in batches. Technology ProOptimizer store all information relating to the channel of the texture Those of UV and vertex color: respect the symmetry of the models, preserve the normal explicit and gives the opportunity to protect or to exclude the edges of objects.

ADVANCED RENDERING

Support mental mill/MetaSL3ds Max Design 2010 is the first animation package that integrates the powerful technology of mental images mental mill. This means that users 3ds Max Design will be able to develop, test and maintain shaders and complex shader graphs for hardware and software rendering with visual feedback in real time, without having to know any programming language. MetaSL shaders can be created using the software included mental mill Artist Edition. These Shaders are completely hardware independent, which means that you must create them again for different target platforms. mental mill supports CgFX, HLSL and GLSL, in addition to C + + technology mental ray ® and RealityServer in addition, the Application Programming Interface (API) of mental mill enables the parties to develop plug-in back-end for other destinations including special processors and other software renderers.
Tool Review miglioratoReview 3 represents a breakthrough in display in the window, helping to eliminate unpleasant surprises in the final render. Supports ambient occlusion, HDRI-based lighting, soft shadows, anti-aliasing hardware, interactive control exposure and the revolutionary mental mill ™ shader technology from mental images. Together with the previous capacity relating to texture, to the relief map of the area and photometric lights, the windows provide immediate feedback of everything new. The menu system of viewport has also been redesigned to greatly improve the user experience.
improved analysis can simulate lighting Exposures with security lighting in the projects: the Exposure ™ lighting analysis has been validated by the National Research Council of Canada, the same organization for the validation of Radiance lighting simulation. The projects are more sustainable through analysis light of the sun, sky and artificial sources, and the accurate prediction of how the projects and the light will interact with each other. Measurements of light can be exported to an Excel file to facilitate the LEED EQ Credit 8.1.
knob Global Quality: mental rayGli architects who are familiar with Revit will appreciate the addition of global quality knob to mental ray toolset in 3ds Max Design. As in Revit, this new feature allows you to quickly increase or decrease the quality settings for shadows, refractions shiny or glossy reflections.
photometric lighting in real time and exposure control in ViewportL'architetto who want to experience advanced lighting effects in window located in 3ds Max Design 2010 photometric lighting in real time and exposure control. Besides the fact that these functions can save time and support iterative workflows, control of exposure can increase the accuracy of the final rendering.

support rendered output high risoluzioneGrazie to improvements in the function of automatic memory management of 3ds Max Design, architects and designers can render large images to print resolution with 32-bit systems.
Multi-Map Shader: mental rayIl new Multi-Map Shader of mental ray for 3ds Max Design enables users to assign a specific color changes aimed at a series of objects that would otherwise share the same material. It can also be used to assign colors to randomize quickly or more objects, or maps based on the ID of object or material. This new capacity could be used to randomize the color of trees, leaves, crowds of people or any repetitive elements that could benefit from some color variation.
reduction of flickering in the animation: mental ray3ds Max Design 2010 allows the rendering of animation sequences in mental ray with calculations of indirect illumination (Final Gathering), greatly reducing or eliminating the traditional problems of flickering. It also improved the ability to use Final Gathering cache and run faster rendering of animation sequences.

Progressive Rendering of Final GatheringPer help artists to quickly assess the results of rendering the feedback has now been added to Final Gathering of progressive mental ray.
maps surface rendering3ds Max Design 2010 allows architects and designers to create bitmap according to the surface geometry (maps Density, Dust, and Subsurface Cavity) can be used as masks for the union of texture. Maps can also be generated by selection of sub-objects and textures that are generated automatically wrapped together by joints. These are a good starting point for the painting or the arrangement of details in layers in a bitmap. For example, an architect may create a grayscale bitmap Cavity with cracks in the object darker shade, then use it as a template to add dirt and rust, or emphasize the outline with shading. Improvements gammaI material texture calibration range now give a more accurate rendering and homogeneous.

simplified data management and Scene

ContainerL'aggiunta of the toolset in 3ds Max Design Container facilitates collaboration and flexibility of workflow, allowing you to better manage large sets and levels of play. Related objects (eg sections of a city) can be inserted into a container and treated as a single element. This means that you can delete, change, hide, upload / download and refer to the contents of a container as if it were a single entity. To improve the performance of the scene, they may be temporarily discharged from the display window of preserving their relationship with the scene and then reloaded later when you need it. When the containers are external references, the content can be opened and edited in the current scene and changes can be saved directly in the source file so that other files that refer to the container inherit (ad esempio si possono modificare i contenitori in una scena del livello per poi aggiungere mappe delle luci e raggi UV da riscrivere nella sezione originale dell'edificio di origine). I contenitori possono essere utilizzati insieme ai layer per gestire la visualizzazione dei singoli layer, ignorando questi ultimi se necessario.
Scene Explorer miglioratoCon 3ds Max Design 2010, Autodesk continua ad espandere la funzionalità di Scene Explorer e ad aumentare il suo livello di integrazione con il resto del software. Questa potente serie di strumenti di gestione delle scene ora funziona con le finestre, con Track View e con Material Explorer. In più, Scene Explorer ora offre strumenti di gestione potenziati, facilitando la navigazione, l'ispezione e la modifica the properties of objects in a scene. Improvements OBJIl
import performance enhancement plug-in OBJ and expanded support for the OBJ file format facilitate the import and export of model data between Autodesk ® Mudbox and 3ds Max ® Design, as well as with other 3D digital sculpting applications from other vendors. Users can now see if their OBJ files contain coordinates and texture smoothing groups. Will also have options to import the triangulation of polygons, choosing import mode of normal, and for saving the default values \u200b\u200bfor the import of normal and polygons for future use.
Support Flight Studio A new plug-in 3ds Max Design enables you to import scenes MultiGen Flight Studio ® Format (FLT file).

Advanced Effect




lowAdvancedPFlowAdvanced allows users to incorporate sophisticated particle effects in the scenes are ideal to create aquatic facilities, fireplaces or other features. It includes 14 operators new to 3ds Max Design, including new tools for precision Painting (for precise positioning of the particles), the operator Shape Plus (for the definition of the shapes of the particles) and a broad range of stakeholders Grouping (for creation of sub-groups of particles). In addition, extends and optimizes the previous functionality while reducing PFlow the complexity of the user to get much higher performance and a highly simplified workflow 3ds Max Design.
Clothin 3ds Max Design is now available a completely new range of effects to tissue. The toolset supports Cloth pressure settings for the simulation of surfaces closed and swollen tissue, such as pillows or balloons, and the fabric can be torn by force and time variables, such as cutting, ripping and opening zippers. You can set collision objects in order to cut the cloth at the time of the collision. Finally, the new instrument Inherit Velocity is used to add a new simulation with a previous frame to create a smooth transition for simulations in stages.
HairIl toolset in 3ds Max Hair Design has finally been improved visualization specialists to provide more precise control over the style and animation of hair and fur (often used to create grass). The new Deform Spline spline to add to a group of hairs that act as guides to control. So a single hair can be assigned to a pose, a key target or dynamic, that the rest of the coma will ensue.
ProSoundSi can add a new level of professionalism to the presentation by adding music, narration and sound environment with new multitrack audio ProSound. The new ProSound toolset in 3ds Max Design enables you to add up to 100 audio tracks to the scenes and animate the volume of each track. This technology supports both PCM and compressed audio, AVI and WAV formats, with a maximum of six channels of output.




Software Requirements


3ds Max Design 2010 software requires the following operating systems 32-bit or 64-bit


• Microsoft ® Windows ® XP Professional (SP2 or later) - recommended • Microsoft ® Windows ® Vista (Business, Premium and Ultimate) • Microsoft ® Windows ® XP Professional x64 • Microsoft ® Windows ® Vista 64-bit (Business, Premium and Ultimate)
3ds Max Design 2010 software requires the following browsers:
• Microsoft ® Internet Explorer ® 6 or later software 3ds
Max Design 2010 requires the following additional software:
• DirectX ® 9.0c * (required), OpenGL ® (optional)
* Some features of 3ds Max Design 2010 is available only if you use a graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). To find out if your hardware supports Shader Model 3.0, consult the manufacturer.



Hardware


The minimum system requirements for 32-bit version of 3ds Max Design 2010 software are:
• Intel ® Pentium ® IV or AMD Athlon ™ XP or higher • 512 MB of RAM (1GB recommended) • 500 MB of available hard disk space for swap files (2 GB recommended) • Support for hardware accelerated OpenGL and Direct3D-compatible pointing device • Microsoft Windows (optimized for Microsoft IntelliMouse ®) • DVD-ROM
Note: Apple ® computers based on Intel processors and running Microsoft operating systems are not currently supported.
The minimum system requirements for 64-bit version of 3ds Max Design 2010 software are:
• Intel EM64T, AMD Athlon 64 or higher, AMD Opteron ™ • 1 GB of RAM (4 GB recommended) • 500 MB available disk space for swap files (2 GB recommended) • Support for hardware accelerated OpenGL and Direct3D-compatible pointing device • Microsoft Windows (optimized IntelliMouse) • DVD-ROM


<>