3ds Max (also called 3D Studio Max or just MAX) is a program of three-dimensional vector graphics and animation, created by the division of Autodesk Media & Entertainement. It was developed as a successor to 3D Studio for DOS, but on Win32 platform. Initially responsible for the division of Autodesk 3ds Max called Kinetix, but in 1998 following the acquisition of Discreet Logic by the San Rafael company inherited its name. The division of Autodesk Media & Entertainement now includes many other 3D graphics products, such as the popular Maya, added to the catalog with the acquisition of Alias.
NEW FEATURES
Explore unique projects with extensive modeling, texturing, and iterative workflow.
• New modeling tools Graphite represent a modern approach to 3D modeling: there are over 100 tools for free form sculpture (free form), texture painting and advanced polygonal modeling, meeting in an innovative user interface. You can experience the ultimate in creativity and artistic freedom with this new set of modeling tools extended.
• Create powerful workflow reference to easily organize complex scenes, dealing with multiple objects and scenes as a single object container. You can set up rules to allow the container to control access to their content in a shared environment. The ability to quickly load and unload containers helps to improve performance and reduce memory requirements.
• The Review of third generation technology represents a breakthrough in display in the window, helping to eliminate unpleasant surprises in the final render. Supports ambient occlusion, HDRI-based lighting (High Dynamic Range Imaging), soft shadows, anti-aliasing hardware, interactive control of exposure and revolutionary mental mill shader technology ®.
• New Material Explorer revolutionizes how the interaction artist and designer with objects and materials. Allows you to browse all resources related to the rendering in the scene, perform operations on multiple objects or examine the materials. Material Explorer also allows you to replace the materials, greatly simplifying the iterations, even in scenes of extreme complexity.
design validation throughout the design process.
• You can simulate the lighting project with certainty: the Exposure ™ lighting analysis technology has been validated by the National Research Council (NRC), the leading Canadian organization for scientific research and the organization that has validated Radiance for lighting simulation. The projects are more sustainable through analysis of the sun, sky and artificial sources, and the accurate prediction of how the projects and the light will interact with each other.
• 3ds Max Design 2010 can help you generate more extensive and detailed contextual studies for projects. The Revit ® Architecture BIM models can be quickly and accurately imported into 3ds Max Design and quickly handled in the window. You can then view the product with all the details needed to make design decisions of critical importance.
• The new analysis technology xView mesh allows the validation of the 3D models before exporting or rendering. Providing an interactive view of the potential problems, xView helps avoid costly mistakes early in the design process, when they are easier to correct.
communicate design intent with power by advanced visualization.
• You can quickly aggregate the elements of the scene with extended support for 2D and 3D file formats. 3ds Max Design 2010 also offers integrated workflows with Revit ® family of products and AutoCAD ®. • entertainment technology allows you to create cinema-quality presentations with a narrative context that can fully express the design intent.
• Projects come to life with water, fire, smoke and other realistic particle effects due to particle design PFlowAdvanced complete system. PFlowAdvanced PFlowElements including a new library, with more than 100 samples created by renowned experts.
• With the new ProSound multitrack audio system can be completed in 3ds Max Design a presentation by adding music, narration and sound environment.
MODELLING AND MAPPING INNOVATIVE
Modeling Tools Graphite
3ds Max Design 2010 further raises the level of its renowned polygonal modeling tools. With at least 100 new tools for advanced polygonal modeling and design free form (free form), modeling tools Graphite encourage creativity and artistic freedom. In addition, Graphite tools are displayed in one central location, will further facilitate the identification of what is required for the operation. Users can then customize the display of the instruments or hide the command group and model in expert mode.
addition to numerous modeling and mapping tools available in previous versions of the software, Graphite toolkit includes a completely new set of tools that allow you to perform tasks such as:
Sculpture with brushes or redefinition of topologiao assortitio Quick Edit polygonal granulareo barring any changes superficieo Create free form (free form) of the vertices Edit and select create intelligent design and rapid surface formeo rapid transformation
ExplorerIl Material Explorer Material enhances productivity and revolutionizing the mode of interaction with the artist objects and materials. Users can now browse and quickly replace all the materials in the scene, and view their properties and relationships. Material Explorer also allows you to replace the materials, which greatly simplifies the administration of the scenes, though extremely complex.
xView Mesh Analyze new technology allows the validation analysis mesh xView 3D models before exporting or rendering, providing an interactive view of the potential problem areas to help make key decisions. With this new tool to test the models and maps is considerably faster and more efficiently. Verifies or search query with overlapping or inverted faces, vertices welded, missing maps and ID materials and articles, as well as query and add tests.
Viewport CanvasLa possibility for artists to execute the painting on a 3D model directly into the Viewport is one of the new 3ds Max Design 2010. This means that artists can quickly create new maps or extend the existing maps using brushes, how blending, filling commands, cloning and deletion. The viewport also provides hotfixes for the changes to the textures made in Adobe ® Photoshop ®.
Improvements ProBooleansAl ProBooleans toolset in 3ds Max Design has added a new Quadify modifier, which allows modelers to adjust the triangles in the model for a better distribution and homogeneity. You have added a new Boolean operation Merge allows you to associate one or more objects to another while maintaining the transformations, the topology and the modifier stack of each object.
UVW Unwrap Improvements Manipulation of UV maps in the viewport is now as easy as in the modeling viewport, thanks to unwrap UVW toolset in 3ds Max Design, greatly enlarged. New features include selection tools such as UV Growing / Shrinking and Ring Loops, editing tools for rapid alignment, spacing, and stitching UV.
ProOptimizer ProOptimizer The new technology of 3ds Max Design is ideal for quickly and intelligently optimize 3D models' high-poly. " Allows precise control of the number of faces or points in a scene or model, removes the faces useful for the latter, so that a selection can be reduced by 75% without loss of detail. Scenes can be optimized in real time or in batches. Technology ProOptimizer store all information relating to the channel of the texture Those of UV and vertex color: respect the symmetry of the models, preserve the normal explicit and gives the opportunity to protect or to exclude the edges of objects.
ADVANCED RENDERING
Support mental mill/MetaSL3ds Max Design 2010 is the first animation package that integrates the powerful technology of mental images mental mill. This means that users 3ds Max Design will be able to develop, test and maintain shaders and complex shader graphs for hardware and software rendering with visual feedback in real time, without having to know any programming language. MetaSL shaders can be created using the software included mental mill Artist Edition. These Shaders are completely hardware independent, which means that you must create them again for different target platforms. mental mill supports CgFX, HLSL and GLSL, in addition to C + + technology mental ray ® and RealityServer in addition, the Application Programming Interface (API) of mental mill enables the parties to develop plug-in back-end for other destinations including special processors and other software renderers.
Tool Review miglioratoReview 3 represents a breakthrough in display in the window, helping to eliminate unpleasant surprises in the final render. Supports ambient occlusion, HDRI-based lighting, soft shadows, anti-aliasing hardware, interactive control exposure and the revolutionary mental mill ™ shader technology from mental images. Together with the previous capacity relating to texture, to the relief map of the area and photometric lights, the windows provide immediate feedback of everything new. The menu system of viewport has also been redesigned to greatly improve the user experience.
improved analysis can simulate lighting Exposures with security lighting in the projects: the Exposure ™ lighting analysis has been validated by the National Research Council of Canada, the same organization for the validation of Radiance lighting simulation. The projects are more sustainable through analysis light of the sun, sky and artificial sources, and the accurate prediction of how the projects and the light will interact with each other. Measurements of light can be exported to an Excel file to facilitate the LEED EQ Credit 8.1.
knob Global Quality: mental rayGli architects who are familiar with Revit will appreciate the addition of global quality knob to mental ray toolset in 3ds Max Design. As in Revit, this new feature allows you to quickly increase or decrease the quality settings for shadows, refractions shiny or glossy reflections.
photometric lighting in real time and exposure control in ViewportL'architetto who want to experience advanced lighting effects in window located in 3ds Max Design 2010 photometric lighting in real time and exposure control. Besides the fact that these functions can save time and support iterative workflows, control of exposure can increase the accuracy of the final rendering.
support rendered output high risoluzioneGrazie to improvements in the function of automatic memory management of 3ds Max Design, architects and designers can render large images to print resolution with 32-bit systems.
Multi-Map Shader: mental rayIl new Multi-Map Shader of mental ray for 3ds Max Design enables users to assign a specific color changes aimed at a series of objects that would otherwise share the same material. It can also be used to assign colors to randomize quickly or more objects, or maps based on the ID of object or material. This new capacity could be used to randomize the color of trees, leaves, crowds of people or any repetitive elements that could benefit from some color variation.
reduction of flickering in the animation: mental ray3ds Max Design 2010 allows the rendering of animation sequences in mental ray with calculations of indirect illumination (Final Gathering), greatly reducing or eliminating the traditional problems of flickering. It also improved the ability to use Final Gathering cache and run faster rendering of animation sequences.
Progressive Rendering of Final GatheringPer help artists to quickly assess the results of rendering the feedback has now been added to Final Gathering of progressive mental ray.
maps surface rendering3ds Max Design 2010 allows architects and designers to create bitmap according to the surface geometry (maps Density, Dust, and Subsurface Cavity) can be used as masks for the union of texture. Maps can also be generated by selection of sub-objects and textures that are generated automatically wrapped together by joints. These are a good starting point for the painting or the arrangement of details in layers in a bitmap. For example, an architect may create a grayscale bitmap Cavity with cracks in the object darker shade, then use it as a template to add dirt and rust, or emphasize the outline with shading. Improvements gammaI material texture calibration range now give a more accurate rendering and homogeneous.
simplified data management and Scene
ContainerL'aggiunta of the toolset in 3ds Max Design Container facilitates collaboration and flexibility of workflow, allowing you to better manage large sets and levels of play. Related objects (eg sections of a city) can be inserted into a container and treated as a single element. This means that you can delete, change, hide, upload / download and refer to the contents of a container as if it were a single entity. To improve the performance of the scene, they may be temporarily discharged from the display window of preserving their relationship with the scene and then reloaded later when you need it. When the containers are external references, the content can be opened and edited in the current scene and changes can be saved directly in the source file so that other files that refer to the container inherit (ad esempio si possono modificare i contenitori in una scena del livello per poi aggiungere mappe delle luci e raggi UV da riscrivere nella sezione originale dell'edificio di origine). I contenitori possono essere utilizzati insieme ai layer per gestire la visualizzazione dei singoli layer, ignorando questi ultimi se necessario.
Scene Explorer miglioratoCon 3ds Max Design 2010, Autodesk continua ad espandere la funzionalità di Scene Explorer e ad aumentare il suo livello di integrazione con il resto del software. Questa potente serie di strumenti di gestione delle scene ora funziona con le finestre, con Track View e con Material Explorer. In più, Scene Explorer ora offre strumenti di gestione potenziati, facilitando la navigazione, l'ispezione e la modifica the properties of objects in a scene. Improvements OBJIl
import performance enhancement plug-in OBJ and expanded support for the OBJ file format facilitate the import and export of model data between Autodesk ® Mudbox and 3ds Max ® Design, as well as with other 3D digital sculpting applications from other vendors. Users can now see if their OBJ files contain coordinates and texture smoothing groups. Will also have options to import the triangulation of polygons, choosing import mode of normal, and for saving the default values \u200b\u200bfor the import of normal and polygons for future use.
Support Flight Studio A new plug-in 3ds Max Design enables you to import scenes MultiGen Flight Studio ® Format (FLT file).
Advanced Effect
lowAdvancedPFlowAdvanced allows users to incorporate sophisticated particle effects in the scenes are ideal to create aquatic facilities, fireplaces or other features. It includes 14 operators new to 3ds Max Design, including new tools for precision Painting (for precise positioning of the particles), the operator Shape Plus (for the definition of the shapes of the particles) and a broad range of stakeholders Grouping (for creation of sub-groups of particles). In addition, extends and optimizes the previous functionality while reducing PFlow the complexity of the user to get much higher performance and a highly simplified workflow 3ds Max Design.
Clothin 3ds Max Design is now available a completely new range of effects to tissue. The toolset supports Cloth pressure settings for the simulation of surfaces closed and swollen tissue, such as pillows or balloons, and the fabric can be torn by force and time variables, such as cutting, ripping and opening zippers. You can set collision objects in order to cut the cloth at the time of the collision. Finally, the new instrument Inherit Velocity is used to add a new simulation with a previous frame to create a smooth transition for simulations in stages.
HairIl toolset in 3ds Max Hair Design has finally been improved visualization specialists to provide more precise control over the style and animation of hair and fur (often used to create grass). The new Deform Spline spline to add to a group of hairs that act as guides to control. So a single hair can be assigned to a pose, a key target or dynamic, that the rest of the coma will ensue.
ProSoundSi can add a new level of professionalism to the presentation by adding music, narration and sound environment with new multitrack audio ProSound. The new ProSound toolset in 3ds Max Design enables you to add up to 100 audio tracks to the scenes and animate the volume of each track. This technology supports both PCM and compressed audio, AVI and WAV formats, with a maximum of six channels of output.
Software Requirements
3ds Max Design 2010 software requires the following operating systems 32-bit or 64-bit
• Microsoft ® Windows ® XP Professional (SP2 or later) - recommended • Microsoft ® Windows ® Vista (Business, Premium and Ultimate) • Microsoft ® Windows ® XP Professional x64 • Microsoft ® Windows ® Vista 64-bit (Business, Premium and Ultimate)
3ds Max Design 2010 software requires the following browsers:
• Microsoft ® Internet Explorer ® 6 or later software 3ds
Max Design 2010 requires the following additional software:
• DirectX ® 9.0c * (required), OpenGL ® (optional)
* Some features of 3ds Max Design 2010 is available only if you use a graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). To find out if your hardware supports Shader Model 3.0, consult the manufacturer.
Hardware
The minimum system requirements for 32-bit version of 3ds Max Design 2010 software are:
• Intel ® Pentium ® IV or AMD Athlon ™ XP or higher • 512 MB of RAM (1GB recommended) • 500 MB of available hard disk space for swap files (2 GB recommended) • Support for hardware accelerated OpenGL and Direct3D-compatible pointing device • Microsoft Windows (optimized for Microsoft IntelliMouse ®) • DVD-ROM
Note: Apple ® computers based on Intel processors and running Microsoft operating systems are not currently supported.
The minimum system requirements for 64-bit version of 3ds Max Design 2010 software are:
• Intel EM64T, AMD Athlon 64 or higher, AMD Opteron ™ • 1 GB of RAM (4 GB recommended) • 500 MB available disk space for swap files (2 GB recommended) • Support for hardware accelerated OpenGL and Direct3D-compatible pointing device • Microsoft Windows (optimized IntelliMouse) • DVD-ROM
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